First, allow me to provide you with a little background: This game was a deal make/breaker for me with Square Enix and the Final Fantasy series because, let's face it, they have spent the last 8 years with their heads so firmly up their asses that, in defiance of all biological and physical laws, they emerged through their own mouths, resuming their human form, but now stained in a sticky coating of bile and shit. 2002 was a good year. Remember Final Fantasy X (or as my friends and I call it, "baby's first final fantasy") Yeah, it was easy, and yeah the plot was weird even by FF standards, and yeah the voice acting for every character except Auron and Lulu bordered on Saturday morning carton levels of embarrassing, but you know what? If you played it, I bet you enjoyed the hell out of it. After that came the dark years. We got FFXI, which was an MMO, so I never entertained the notion of entering that fucking ponzi scheme for a second. There was "Final Fantasy X-2" (not XII, mind you, but Ten - two) which was essentially a dress up game with FFX's least interesting characters with a whole bunch of jackoffs no one cared about. Then there was FINALLY FFXII and I thought to myself "not an MMO: check. New world and characters: check. Let's get some". My friend Mike pointed out to me that "if you didn't look at it as an FF game, then it was fun", which is a lot like saying "try to pretend this spinach is ice-cream and then it'll be just like a dessert". I could rattle off the list of things that made FFXII such an embarrassment that I lackadaisically played for about 5 hours before turning off my PS2 in disgust, but that's an entirely separate post, so I'll just wrap up and move on.
Final Fantasy XIII, from the get go, set off every happy nerve in my body that first fired when I was introduced to the series at the tender age of 12. The plot and world(s) really feel like a grab bag of elements from VII thru X, but you know what? THOSE GAMES KICKED ASS. Across those 4 titles I invested roughly 450 hours of my time (this probably also explains why I had no friends in middle school, but I digress). My point is, yeah it ain't original, but for chrissake, this series has had 13 main franchise titles alone. Making each installment last for, on average, 70 hours or so, you're bound to run into a little overlap from title to title.
So far, however, I've just been comparing. How is FFXIII as a game? The combat has once again been tweaked from the golden standard set by VII through IX, but rather than turning into the abortion that was the combat mechanic in XII (pseudo-real time but not really, and you never really knew what the fuck was going on anyway because of all the lines on the fucking screen branching from your character to every fucking object on the goddamn map) they decided to streamline the combat, keep it pseudo-real time, but crank that shit up to 11. As a result you only control one character for any given battle, assigning other characters roles that you level up in a very FFX manner (ie, big ol' grid with skills and arbitrary points required to attain said skills) and you swap between different combinations of combat roles called paradigms. However, the frantic speed means that assigning out even one character's strategy move by move is a good way to get everyone killed. To that end, the game has included an "auto-battle" command, which will stock your character with the most useful set of commands for the targeted enemy (provided you've scanned them or fought them enough, otherwise the commands are a random, exploratory hodgepodge until auto-battle hones down what works). As Greg Dean put it, this can make the game feel overly simple for a large portion of the first 2 discs. And he's right. Actually executing your moves is little more than repeatedly mashing A.
But unlike other installments, winning battles is no longer determined by stringing together the best sequence of moves, but rather utilizing the best combinations of character roles at the right time. For example, I like to start out a fight with a commando (striker type) and two ravagers (black mage/support types) so I can immediately start wailing on whatever I encounter and maybe drop their ranks by one before they even get close. Were I to do that all the time for every battle though, I would die in about 15 seconds because there is no one to heal any of my party members, so you have to have other paradigms set up involving medics, defenders, saboteurs, and white mages. And let me tell you, during some fights you find yourself swapping paradigms with such frantic intensity that you thank god above that you are only responsible for one actor in this cavalcade of chaos (a feature I was worried about prior to the game's release). So while the actual act of hitting stuff is just pressing A, I pose you this question: isn't that what all the Final Fantasy games have been like? Think about it. Most normal encounters in any FF are really easy and you basically win by selecting attack until it dies. Then you get to the bosses and die about 8 hojillion times trying to figure the fuckers out. So yeah, plenty of people piss and moan about how the combat is "too easy" and A is the magic "I Win" button, and to them I say: fuck off. If you're looking for a genuinely challenging RPG, play a REAL fucking RPG. Final Fantasy has never been about meticulous character control, and anyone who says otherwise is a fucking idiot. XII made the game about meticulous character control and as I said, that game was so un-fun that it killed my love of the series for 3 years.
So what the hell do you play FF games for? For a ridiculous 70 hour story of course! Did I play X because I really enjoyed scrounging for mcguffins to level my characters' abilities up, or thought the process of swapping every fucking party member in to every battle just so they could all get AP was super fun? Fuck no, I played it in spite of that shit. I'll be the first to cop that the FF games are often tangled up messes when it comes to the plotting, and 10 years after my introduction to the series, I do not take it quite as seriously as I did back in the day and am more willing to acknowledge any absurdity or outright stupidity. That being said though, my inner 12 year old squeals with delight at every cheesy ass cut-scene featuring girly-looking men and dark, feisty women. The first time I got an Eidolon I felt joy like only a child could have, even as I watched the Shiva twins scissor each other to form a bitchin' motorcycle, which I then used to run over and ramp off of enemies before shattering them into ice. None of that was an exaggeration. And that scissoring cut scene happens EVERY time you summon Shiva. I have yet to find it even a little less awesomely hilarious than I did the first time. And it's the little touches like this which prove that someone at Square Enix still knows what a Final Fantasy game should play like.
That said, I will point out one gaping flaw that was allllllmost a deal breaker for me. The first 20 hours of the game give you no control over who is in your party, are completely linear with literally no option to explore. Just oppressive corridor after oppressive corridor. However, as the plot of the game makes itself clear, I chose to view this from a literary perspective in that while you are on cocoon (the first of the game's two worlds) you have no choice in what to do or where to go because of the military state nature of the entire society and the fact that it is revealed that you have been being guided to a special culmination moment by an otherworldly being. The game is linear because the plot ALLOWS no character freedom. When you leave cocoon and travel to pulse, however, the world opens up in such a staggering way that you almost don't even know what to do with all this freedom, which is again, expressed through the aimless wandering of the characters wondering what the next step is. I might be choosing to view these issues with TOO much literary credit being given to the folks at SE, but fuck it, it's my game and I'll enjoy it how I want to.
The point is, they're finally back on track in making FF games. Is this going to be the VII killer that ushers in the next generation? Keep fucking dreaming on that point. But they finally made a game that I have played for over 30 hours and still want to keep going, and that makes it a success in my book. Maybe they can keep that going with XIV... oh wait, that's gonna be a fucking MMO. Fucking Square Enix.