Thursday, January 22, 2009

To keep my mind off of the all consuming nausea

So it's been a bit since my last post, and what with one of my best friends leaving the university, the start of classes, and some devil-illness that caused me to vomit for 2 days straight (and still be unable to really eat solid food) I've been a bit busy, so this post is a bit dated. Anyway, I got me a pretty nice haul of video games this christmas and thought I'd share some thoughts on them.

Mirror's Edge: This game really got panned by the critics as not living up to the awesome-osity that was the demo. After having had plenty of hands on time with the full thing i can say that while many complaints about this game are valid, they simply don't hinder the gameplay THAT much. The biggest complaints were about the confined and confusing indoor areas, and the appalling combat. And while the combat would never be acceptable in any kind of FPS, it is important to note that mirror's edge is decidedly NOT an FPS. In fact, I liken it to a first person Prince of Persia (Sands of Time, of course, not the awful sequels), and if anyone remembers Sands of Time, they would do well to note that the game succeeded in spite of the combat mechanism, and after a few hours of play, you could figure out the chuggy and painful mechanics enough to beat the system out of forcing you to waste too much time on the battle sequences. The same can be said of Mirror's Edge in that when there aren't any enemies on screen, figuring out the running-jumping-sliding-etc. puzzles is a god-damn blast. The plot is kind of superficial (futuristic 1084-esque dystopia with government conspiracies out the wazoo), but provides a decent enough setting for your character's actions to make sense. It won't be taking home game of the year for me (that'll be Fallout 3 this year and every year until something better comes along) but I can promise one of the most unique experiences available on the 360 to anyone willing to overlook a few minor pitfalls. 7.5/10

Left 4 Dead: I feel like part of the experience of this game still has to come through for me because I don't know anyone who has a Live account and owns this game. Thusly my only co-op experience has been split screened, which is fun, but you really start to wish you had more screen space when say, you're getting reamed by approximately 50 zombies hungering for your brains or other innards. I don't have quite as much to say about this as I did about Mirror's Edge simply because as far as gameplay mechanics go, there isn't a lot there, but not every meal has to be gourmet quality. Sometimes you have a hankering for some McNuggets and goddamn if they don't hit the spot just right. If you ever wanted to know what "28 Days Later" the video game would play like, this is it. Fast, frantic, loud, gorey, and a lot of fun if you can get at least one other person on board to play with you. I'd say it gets roughly a 6.5/10, losing points only because the missions, in spite of varying enemy sets, the missions feel very interchangeable and samey, and the campaigns feel just a little too long at points. Still though, for a half hour of mindless zombie slaughterin', look no further.

Prince of Persia: I, um... Well, this is awkward because this game was so bad, so insufferable, that I sold it within 3 days of getting it after playing for approximately 90 minutes total. The characters are static, obnoxious, saturday-morning-cartooney stereotypes (wisecracking anglicized yet inexplicably "persian" Prince, mysteriously hot sorceress who is also a total cunt, evil sorceror reviving dark gods for some reason never fully made clear). The combat is even more insufferable than any other PoP title, featuring quicktime instant failure events at every goddamn turn and attacks that, while pretty, you never feel particularly invested in the execution of (pressing "B" will vault you into the air to hurl the enemy down with this spinning flair that seems almost too effortless to even be fun or visceral). Also, no one in the history of gaming has ever liked having to scavenge for 50 bajillion of one kind of item (light seeds, in this case) in between every mission. Remember finding the 100 hidden packages in GTA III? Imagine that half of the game was that. And your character never shut the fuck up. And the disk was printed on poop so that when you put in the drive your console burst into flames. 2/10, and it only gets those 2 because parts of it are kind of pretty.