Tuesday, June 10, 2008

I nitpick otherwise enjoyable activities!

So it's been a while since I wrote anything. I'd apologize, but I don't give a shit. First, an administrative announcement:

Just Stunned hasn't updated in about a month. I know this. However, I started hitting wall after wall with the last week or so of strips that I did, and I was dissatisfied with the results, so I'm putting the comic on hiatus until I'm back in a comic-ing place. I'm not going to let it fizzle, but I do feel that I owe it to people to put out funny strips, and not just comics for comics' sake.

Now on to why I'm actually writing this: Of late, I've been playing quite a few video games, what with acquiring a shiny new DS, getting my xbox back from Microsoft, and having access to my own Wii again. That having been said, I've been noticing my gripes with some of my recent acquisitions have been building up almost as quickly as the things I love about them. First up:

Any game in the Mario Series: This gripe is spawned from mario games where you play as mario doing mario things, not to be confused with all out battles to the death, go-kart racing, and inexplicable, pointless, and repetitive party games. First of all, why does anyone use "lives" anymore? Lives were something that were created when games didn't have save features and were more or less beatable in one sitting if you were really good. The problem is, nowadays lives are just a way to punish you for getting stuck. Both "New Super Mario bros." and "Super Mario Galaxy" are guilty of this. You die, you go back to the last checkpoint you reached. You can do this ad nauseum should you still have lives. Once you run out you... uh... go back to the beginning of the level you got stuck on, meaning you have to go through all the shit you've proven you're capable of doing, only to get stuck on the same part. Until you run out of lives. Also, New Super Mario bros. has 2 entire worlds that you have to meet stupid and contrived requirements to get to. Not just levels, mind you, but full on worlds. World 4 as well as world 7 (out of 8) are not accessible should you play through the game the way any normal mario player would (left to right, jump on or throw fire at whatever gets in your way). Instead you go from world 3 to 5, then from 6 to 8 unless you meet some stupid requirements and find hidden pathways to worlds that for all intents and purposes, should just be accessible in the fucking game, given that numerically, they are BEFORE THE LAST FUCKING FIGHT. I looked up how to get to these levels on gamefaqs, and the methods typically involve using very hard to find items (like the magic shrinking mushroom which makes you even smaller and a one hit kill) in the final stages of worlds 2 and 5. My point is no rational person would think to do this because it deliberately makes what you're doing harder and less fun. So Nintendo, if you stop using lives and withholding features I fucking paid for in my games, then maybe I'll lighten up on you for once again releasing a system that ONLY YOU GUYS can make good games for.

Grand Theft Auto IV: From the number of perfect 10's and 9 point whatevers that this game got, you'd think that it signified the second coming of Christ. Fortunately, since Rockstar is not paying me obscene sums of money to plaster my blog with advertisements for their game, I have no qualms pointing out a few design tweaks that could have made what is a very good game (maybe an 8 in my opinion) into that 10 that IGN was so fucking eager to plaster across it. First things first: When I play a video game, I play it to retreat to a fantasy world where I can do things that I cannot do in real life (beating random pedestrians to death for no reason, waiting for the paramedics to show up, grenading their ambulance, then changing my clothes so the cops won't recognize me anymore). Here are a few things that happen to you in GTA IV.
* You have a cell phone. Now this wouldn't be so bad if you could only use it to make outgoing calls. The problem is you receive calls too. This means that you might want to go out and just play through some missions or kill random pedestrians until the army sends a tank up your asshole, but instead you get every lame-brained dipshit you have ever met in the game calling you all the fucking time wanting to hang out and get food and go to bars and stuff. This would be great if any of the stuff said dipshits ask you to do was actually fun. Instead you get treated to:
  1. A lame darts minigame that is so childishly easy you have no problem scoring 301 points within 2 turns.
  2. A lame pool minigame where you can view the table either from directly behind the cueball, or in a bird's eye view of the whole table. Now when has anyone EVER looked at the table from that angle except on unnecessary recaps in billiards tournaments on ESPN 2? Consequently, the game turns into you just mindlessly beating on the cue ball until you start deliberately trying to sink the 8 ball early so the game will just fucking end, but instead you halfheartedly knock around the 8 ball for a while because sinking shots is based purely on luck
  3. Opportunities to go drinking which basically means an opportunity to drive drunk. Now here is what really bothers me. Provided I don't hit a cop car or kill a pedestrian in front of a cop, I can do whatever the fuck I feel like in a vehicle without currying police attention. However, once you're drunk (and believe me when I say driving well is impossible when you are) if you so much as drive near a cop, they start chasing you. Why shoot for realism on one end of the spectrum, but not on the other? It also bears mentioning that cops will chase you if you, and i will italicize this for emphasis, fail to pay a bridge toll.
  4. Strip clubs where you can't do anything but watch repetitive and boring lapdances by mediocre character models
  5. Food places where, and I am not making this up, the whole activity is driving to the food place, automatically losing $50 (even if you go to the McDonald's equivalent), then driving your douchebag friend who can't make their way to you even if they are in a completely separate burrow back to where they want to go.
The kicker is, if you DON'T do these stupid inane activities, you don't get valuable benefits they confer (free cab rides, cheap weapons). Sometimes the characters themselves are so annoying you don't want to listen to them ever, but you're forced to hang out with them so you get the bonuses for doing so (for players of the game, see: Brucie and Roman).

*The cops are way too easily alerted to your presence. I touched on this with the drunk driving/toll bridge thing, but I feel it bears a double mention because it gets really fucking annoying after a while. I don't know if they beefed up the cops' programming or just added more, but it seems like even when I'm not doing illegal things, a stray button push or an accidental bumper tap has me running from the fucking law for the next 20 goddamn minutes. It doesn't help that they come after you in such force that you kind of need to kill a few just to make your escape, which gives you a higher wanted level, meaning you have to run for another 20 fucking minutes... you get the idea.

I guess my overall gripe with the game is that it is inconsistent in how realistic it wants to be. Car crashes can now fling you through the windshields, getting punched doesn't lower body armor levels, you can now move faster than a walk when you're holding something heavier than a handgun... These are all good things, and it's certainly not as bad as say, cops in Driv3r, which is read Driver 3 for the uninitiated, chasing you with vigor typically reserved for #1 on the FBI's 10 most wanted list for running a red light, but still. This game is cartoon caricature violence at its finest, and it gets wrecked by having cops jump up your ass for tapping their car after you swerve to (against your better instincts) avoid a hapless pedestrian. They got rid of the ridiculous "your character needs to eat and exercise" requirements from San Andreas, but there are still a few things. I realize that Nicco will make friends in the course of the game, but for fuck's sake, if I don't need to make him eat and go to the bathroom, why do I need to take these assholes to dinner on my dime, requiring me to steal a car which usually results in me running around for a long time trying to avoid the cops that saw me from half a mile away. The point is if I wanted to take freeloading assholes out to lunch, I'd call my real friends (just kidding, you know I love most of you). When I play my video games, I'm doing typically to AVOID going out and doing things.

I'm gonna turn this into a two-parter, because this is getting ungodly long. Thanks for reading and stay tuned for part two!